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Jean & Alexander Heard Libraries

Digital Scholarship
and Communications

Other Campus Resources for Digital Projects

In addition to training and support from DiSC, you can also find a database of videos, instructional manuals, interactive tutorials on computer programming (eg, Python and R), game development (eg, Unity and Twine), audio-video technology (making podcasts, video editing), and much more via O’Reilly for Higher Education , available through the library catalog.

The following places around campus also offer technology support and technology hardware and software:

  • Computer workshops and laptops are available for checkout in the Vanderbilt University Libraries.
  • The Science Library's Gear2Go program has audio-visual recording equipment, maker kits, virtual reality gear, and more available for checkout.
  • The Center for Digital Humanities has computer stations with licensed software such as Adobe Creative Cloud, Abby Fine Reader, Steam, Oxygen, Motion, Compressor, and Visual Studio, as well as video games and AR/VR equipment available for use and checkout.
  • Vandy Student Media has audio-visual recording equipment and editing software, along with recording booths in Sarratt, available for student groups.
  • The Center for Teaching provides support to faculty and other instructors using Brightspace, as well as a One-Button Studio that provides a simplified video production student for faculty and instructional staff.
  • The Wond'ry innovation center has makerspaces and offers training devoted to rapid prototyping (e.g. 3D printers), fiber arts (e.g. sewing machine and materials), and circuitry and robotics.
  • The Design Studio at the School of Engineering is a student-run workshop for 3D printing and circuitry.
  • The Data Science Institute offers training, consultation, and collaboration on data intensive projects.
  • The Peabody Learning Commons has 18 dual-boot workstations pre-loaded with Adobe Creative Cloud and statistical software. See instructions for accessing STATA and SPSS remotely.