Skip to main content

Faculty Learning Communities

Digital Commons faculty learning communities are intended for members of Vanderbilt’s community interested in meeting over time to develop deeper understandings and richer practices around particular technologies, tools, and practices. See below for information on our current faculty learning communities.

Virtual/Augmented Reality

Virtual reality (VR) and augmented reality (AR) are becoming more ever-present and integrated into the fabric of our lives day-to-day. In this group, we intend to explore some of the opportunities to incorporate these tools into your scholarship or teaching. Whether it is collaborating across discipline on projects that can expand the technical and application skills of your students while allowing their creative side to show, or a means of getting feedback on ideas you have had for using a VR/AR space for your research lab/team, this is the place for you. This group will be a hub for faculty and others interested in VR/AR at all levels, from never having worked with the topics to regularly integrating it into your research and teaching. The group will meet once a month, and each month invites new interested parties to join meetings either on a regular basis or when the topic being discussed that day seems useful. The meetings will be held either remotely through Zoom or in the Digital Commons building (1101 19th Ave S.) and will last around an hour.

With the recentInterested in joining this working group? Email digitalcommons@vanderbilt.edu.

Next Meeting: Thursday, September 15, 11:00am - 12:00pm; Register here.

With the recent emergence of very high-resolution three-dimensional models via photogrammetric techniques as a primary method of archaeological documentation, the construction of near perfect simulated environments is within reach.

In efforts to “think beyond the tool,” this presentation considers how the scales at which the human body interacts with these digital environments is especially important for understanding the features of past things and places. By enabling interaction with objects and contexts in immersive virtual space, such observational experiences create digital engagements that are repeatable and distributable. The capacity to digitally inhabit places such as archaeological sites in Peru and Cambodia and manipulate materials hold subtle but profound implications for knowledge construction.